SCULPTING WORLDS IN LIGHT & SHADOW.
We are STRIGE — an independent visual studio delivering 2D concept design, production Maya rigging & animation, Spine 2D skeletal motion, and custom software engineering built for modern, AI-ready CG pipelines.
Creative Production & Disciplines
Turnkey assets crafted using standard industry suites and custom internal software pipelines.
3D Modeling & Maya Rigging
Organic sculpts in ZBrush, hard-surface assets, production-standard Maya skeletal armatures, clean retopology, and high-to-low poly baking for real-time engines.
• Maya IK/FK Deformation Armatures
• Non-Overlapping UV Layouts
Concept Art & Visual Development
Photoshop world-building, character model sheets, orthographic turnarounds, and After Effects motion boards to establish a definitive art direction.
• Photoshop Production Matte Art
• Character & Prop Model Sheets
Spine 2D & Maya Animation
Lightweight skeletal Spine 2D meshes for responsive game development, paired with cinematic 3D Maya character cycles delivered at locked 60 FPS.
• Spine 2D Skeletal Meshes & Skins
• 3D Maya Keyframe & MoCap Cleanup
Software Development & AI-Ready Toolchains
We are programmers and engineers. We code real, production-grade solutions in Python, C++, and WebGL to solve creative and pipeline bottlenecks. We don't rely only on AI: we build solid foundations and make them AI-Ready, embedding generative models and automation wherever they bring tangible velocity and competitive edge.
We write robust custom software, plugins, and automation scripts hooking natively into Maya, Blender, and Unreal Engine. Real code engineered for real production pipelines.
Our toolchains are architected to seamlessly interface with modern AI foundation models, automating texture passes, rig diagnostics, and procedural workflows with zero friction.
From desktop studio utilities to full-stack web platforms with distributed cloud compute and APIs. Built to withstand intensive studio workloads and multi-seat licensing.
Initiate a Project
Available for visual asset production commissions, Maya & Spine animation, custom software engineering, and AI-ready pipeline integration.